![]() #Freespace 3 kickstarter codePersonally I hope he still has some WC rights and the day before launch they announce that Star Citizen was a code name and this is actually a relaunch of Wing Commander. The opening text says it's a Bengal class ship.Īlong with the stuff you pointed out I wonder if Roberts is using this stuff as a place holder, if he retains some rights to Wing Commander, or if he is about to be sued into the ground by EA. And not only does the carrier look like a Bengal class ship. On at least two display screen the Good Guy ships show up with the name Hornet, the first fighter class you get to fly in WCI. You can see the Confed logo on the big radar globe on the bridge (It's also used as the game logo) The enemy fighters look a lot like Kilrathi designs and in fact there is the symbol of the Kilrathi empire on the radar screen on the bridge of the carrier, when they attack. The Carrier has the name of one of Chris Roberts Co-Workers in previous games, Paul Steed. We start in the Vega Sector, just like we did in Wing Commander. Some things I (and by now a lot of others) have noticed in the 5 minute game trailer: It also hosts the online store for game items and. I loved some of the worst rated games ever made and I hated a lot of the top rated ones.Įdit: And now I completly forgot what I intended to write, because I had to answer your post, Willie. Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. Rare sci-fi armor (Xotrok) with an inbuilt shield (Cosmetic) XL Build Slot with a exclusive castle. A rare laser gun (Bioxtor) (Kickstarter exclusive) Driveable speed spaceship (Diora) Large driveable spaceship (Aora) that can land on water. Be it food, beverage, women, guys, potato chips or games. Very rare - rideable three headed cerberus mount. #Freespace 3 kickstarter seriesDoesn't that Carrier in the trailer look a bit like a Bengal Class Carrier of the Wing Commander series for example.īut everyone has a different taste. I would have chosen its predecessors, because it shares some of the optical design decisions as well as some of their gameplay related ones (if the announced ones all make it into the game). It's just that I never would have thought of S:E as a comparison, because of how dull I thought that game is. Success could have potentially upped the chances for a real Freespace 3 to follow, but the campaign only raised 17,000 of their 75,000 goal. Everything would have been officially licensed, and it was even being designed by Chris Taylor of Fallout/Starfleet Command fame. I could clearly see were the comparison came from and how it's been intended. The idea was for a miniatures-based board game with card elements as well. We scored it 93/100 in our January 2000 review, and developer Volition, now known for the Saints Row. Don't worry, you didn't push a button there. The Freespace games, particularly Freespace 2, were tremendously good space combat simulators. ![]()
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